

#LUNACY VS SKETCH SOFTWARE#
25 years later, software is still miserable, and it maybe has done a step back. Since early 90s, designers have to learn the art of selecting the right object. Designers must not spend years of productive life selecting objects.Designers created enough primitives to make software handle it from here. Designers must not start each new project with drawing the primitives: rounded rectangles, circles, and blocks.What kind of future, you ask? We believe, that designers must not be forced to do many things. One part of the team is developing Lunacy to be on par with Sketch.Īnother part of the team is working on some experiments for the future. You’ll get a single page with everything needed for HTML coding. sketch files to extract the artboards, the symbols, and text.

Unlike other viewers, it rips through the. We called it Sketch the Ripper for a reason. We’ve created a version of Lunacy that works on the web.

Btw, thank you, Ke圜DN, for sponsoring us. You’ll get a working, production-ready CDN, fast. With Lunacy, you can upload your assets to CDN with a single click. Sketch allows saving PNG assets to your disk. Still, we want to make something cool in Lunacy right now. And we’re making some AI-assisted prototypes in our labs.
#LUNACY VS SKETCH HOW TO#
We actually know how to change the world of design for better, seriously.
#LUNACY VS SKETCH FULL#
Editing bitmaps and full editing of the vector objects.Fun fact: we have written the code for the gradient editor, but it’s commented so far. We read the gradients, but you can’t edit them. Probably, when you read it, we already released it. We support everything for reading, and almost everything for saving.įor editing, we support 80% of the futures. And redrawing the ruler takes 8% of CPU when you scroll your document.Īll three are planned to get fixed in the next release.Sometimes, undo doesn’t work as expected.We have been working on it for 1.5 years so far, and have been doing mostly debugging for half year.Įxamples of what we’re working on right now: It took several years for XD to release beta. It took several years for Sketch to make a working product. So, we started fixing the bugs, several thousand a sprint. Fonts like Helvetica are standard on Mac, but cost hundreds of dollars for Windows (if you want to know your enemy, Monotype is a company that monopolized 70% of the fonts market). People use different shortcuts, organize the layers differently, create overlapping artboards, masks, and objects. Combined, they create millions of ways to create the same mockup.There are several ways to make the same operation.DebuggingĪpparently, graphic editors could have tons of bugs: This stage took half year before we were able to create some basic stuff using our editor. One of our initial concepts, the dark one.
